Recent And Not-So-Recent Links
Nicolas Nova is collecting a list of interactive tables which support collaborative work. Does ARTHUR count? (Disclosure: UCL was a partner in the project.)
ARQuake looks like it could be good fun. Foot-based mobile interaction with games sounds fun too. Virtual chopsticks are probably less fun that the real thing, especially with slippery mushrooms.
ScratchCode is "a selection of historic computational works: 1950s - 1970s, plotter drawing, prints, sculptures, film".
Matt Webb is posting good stuff on embodied interaction at both Interconnected and Mind Hacks. Andrew Losowsky has an in-depth follow-up to his Guardian article about Sony's EyeToy.
John Maeda is posting consistently thoughtful and stimulating content to his new weblog, SIMPLICITY.
Grand Theft Reality is an unmissable article from Dan Hill's City Of Sound about film, gaming, architecture, location, Los Angeles, Grand Theft Auto: San Andreas and everything in between. Things Magazine also has a good follow-up.
Terra Nova posts Stanislav Roudavski's plea for examples of Virtual Architecture, specificly "where spatial structures are designed (or gradually grown) to respond to and guide in-world behaviour".
Real World Doesn't Use a Joystick is an amusing article from Wired about the potentially damaging implications of continuing game-playing behaviour in the real world.
This Generative Systems Lecture by Manfred Wolff-Plottegg is overwhelmingly illustrated, though I confess I haven't looked at it in great detail.
Most of these links were found via Networked Performance, Pasta and Vinegar, We Make Money Not Art and my newly-restored delicous inbox. I'm also enjoying Data Is Nature and Thinking Machine.
ARQuake looks like it could be good fun. Foot-based mobile interaction with games sounds fun too. Virtual chopsticks are probably less fun that the real thing, especially with slippery mushrooms.
ScratchCode is "a selection of historic computational works: 1950s - 1970s, plotter drawing, prints, sculptures, film".
Matt Webb is posting good stuff on embodied interaction at both Interconnected and Mind Hacks. Andrew Losowsky has an in-depth follow-up to his Guardian article about Sony's EyeToy.
John Maeda is posting consistently thoughtful and stimulating content to his new weblog, SIMPLICITY.
Grand Theft Reality is an unmissable article from Dan Hill's City Of Sound about film, gaming, architecture, location, Los Angeles, Grand Theft Auto: San Andreas and everything in between. Things Magazine also has a good follow-up.
Terra Nova posts Stanislav Roudavski's plea for examples of Virtual Architecture, specificly "where spatial structures are designed (or gradually grown) to respond to and guide in-world behaviour".
Real World Doesn't Use a Joystick is an amusing article from Wired about the potentially damaging implications of continuing game-playing behaviour in the real world.
This Generative Systems Lecture by Manfred Wolff-Plottegg is overwhelmingly illustrated, though I confess I haven't looked at it in great detail.
Most of these links were found via Networked Performance, Pasta and Vinegar, We Make Money Not Art and my newly-restored delicous inbox. I'm also enjoying Data Is Nature and Thinking Machine.


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