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Computing for Emergent Architecture

Tuesday, October 26, 2004

Procedural Urban Modelling

Whilst being far from a solved problem, techniques for algorithmically generating convincing computer graphics models of landscapes, sea scapes, cloudscapes, forests etc. are reasonably well known. However, convincing urban environment generation is still a hot topic.

Space Syntax methods might offer useful metric in evaluating generated spaces as functional urban environments. Indeed, in a recent Guardian article, Professor Bill Hillier of UCL's Space Syntax Laboratory is quoted as saying "I wouldn't design a city … I'd grow one."

procedural urban environment with SimCity

Over at Northwestern University, there's a Procedural Modelling of Cities project to do just that, with some interesting results neatly visualised using Sim City 2000. Also of note is CityBuilder, an open source project to generate urban forms (links via Mike Davis's lightcycle).

CityBuilder

At a planning/expansion level, there's a lot of research into how urban forms take shape across the landscape. In CASA (the Centre for Advanced Spatial Analysis) at UCL, Mike Batty and his team have looked long and hard at the fractal qualities of city growth, resulting in the publication of their 1994 book Fractal Cities and the forthcoming Cities and Complexity (Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals). Also of interest is this online book on Fractals and Fractal Architecture hosted at Tuwien which includes a chapter on City Planning.

Jared Tarbell's Substrate

I can't write this many links without referring to a relevant project built with Processing, and Jared Tarbell's stunning Substrate project is just the thing. Hugely reminiscent of urban landscapes, and lovingly rendered (in a palette Jared concedes is borrowed from Jackson Pollock). I'd love to see a 3D environment generated in this way!

Wednesday, October 13, 2004

DEAF 04 - Affective Turbulence: the art of open systems

On 9 November the seventh edition of the Dutch Electronic Art Festival will be officially opened.
Dutch Electronic Art Festival (DEAF) is a biennial international festival for electronic art, presented by V2_, Institute for the Unstable Media, in Rotterdam, The Netherlands.
With a large exposition of interactive artworks, music and performances, seminars and workshops, discussions and presentations, an academic symposium and more. The festival is a presentation platform for new media art - some of it commissioned by DEAF - and as a forum for critical debate and art education.

2004 Symposium: Manuel DeLanda (MX/US), Christa Sommerer (AT), Alex Galloway (US), Mike Davis (US), Tijs Goldschmidt (NL), Christopher Kelty (US).

http://www.v2.nl/deaf/

Friday, October 08, 2004

People and their avatars

Alter Ego is an exibition at the Proud gallery in Camden which constrasts portraits of real people and their gaming avatars on the internet. Photojournalist Robbie Cooper's exhibition questions to what extent the avatar chosen is a projection of the gamer themselves.

The exhibition runs from 8th October to 28th October.

Thursday, October 07, 2004

MEDIATE - A Responsive Environment for Autistic Children



MEDIATE (A Multisensory Environment Design for an Interface between Autistic and Typical Expressiveness) is a project from the Responsive Environments Centre at the University of Portsmouth, with the following aim:

"To design, produce, build, and validate an intelligent, immersive, multisensory, interactive environment that reacts to the unique user, and allows that user to create expressions of their own sensory experience: creations which can be replayed and communicated to others. This environment will be a transportable."

The project status page has more images, and a 500Mb movie (it's a shame there aren't any smaller movies).

(via We Make Money Not Art / Innovations Report / IST Results)


Sunday, October 03, 2004

Applied Pedestrian Simulation

Planning with Virtual Alpine Landscapes and Autonomous Agents PedSim battle scene

This Economist article (via Smart Mobs) is about the Swiss government employing pedestrian simulation to help manage the look and feel of the alps. The research project, PedSim, from the Swiss Federal Institute of Technology has an Open Source component with some fun movies which looks like it's aiming at the kind of work done by Massive Software - as seen in Lord of the Rings - the crowd simulation with the show-reel that can't be beaten!

(I keep more links like these at del.icio.us/TomC/pedestrians)


An experimental weblog by the staff, students and alumni of the MSc Adaptive Architecture & Computation at the Bartlett School of Graduate Studies, University College London.

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