ucftatb@ucl.ac.uk
 
In contrary to the top-down organization of a systematically designed space - usually ordered upon the traditional grid - most cities' organization is based upon bottom-up, emerging order. The typical city is an organic and complex structure, grown upon interactions made in small scale. The 'ad-hoc network' seems to be the right diagrammatic instrument to describe the city's self-organizational behavior; the concept of order that emerges out of objects' interaction rather than be forced upon objects.
   
   
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  n.diniz@ucl.ac.uk
nancy.diniz@iscte.pt
www.city-of-gestures.com
 
Exploring natural ways of interacting with virtual space.

The challenge is to bring a highly responsive system where a user can experience virtual environments to a level which could be used to interpret her/his gestures and modify itself according to her/his desires. Gestures activating actions would change geometry, on a constant basis. Real time changing form creates new dimensions to human-computer interaction, based in reconfigurable dialogues made of dynamic surfaces.
keywords  
  Gesture recognition/Tangible interfaces
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  s.hanna@cs.ucl.ac.uk
seanhanna@f2s.com
 
This fantasy garden is an infinite ground plane on which plants grow, decay and eventually die. It can be viewed and manipulated at the scale of a plant on the ground, the macroscopic scale of the entire field, or the microscopic scale of the genes in individual cells.
   
   
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  j.hudson-powell@ucl.ac.uk
jody@atreewithin.com
 
The basis of my project was to visualise information that has no physical presence other than that of its fact or effects. The relationships visualised are that of blood, of trade, authority and agency between the inhabitants of any given space. These stand to form a quite broad range of relationships. We are in constant relation with a multitude of spaces at any one time. We are present within physical, mental, and digital spheres and in many forms and in many combinations. This project aims to create a system to bring non-visual information about our environment and the people that occupy it into our visual range and not just a mental state of perception. I would like the system to inform the users of information present within a given context but that cannot conventionally be seen or to a greater level be understood.
   
   
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  j.hwang@ucl.ac.uk
 
The notion of urban phenomena is dynamic changing and beyond the description. Hence, this project tried to explore possibilities of contemporary urban condition and generate self-equilibrium moving cities by c++ program. Only interacting with the city revives the meaning of it.
keywords  
  Fragmentation/ Transformation/ Overlapping/ Evolving
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  ji.kang@ucl.ac.uk
jikang68@yahoo.com
 
From the book Invisible Cities, the blueprint of city Thekla is stars in the sky. What is yours? Imagine and create your 'Visible and Invisible City'. As you come closer, the 'Invisible City' turns to 'Visible City'. Build your city of your mind with breaking up and rebuilding again and again…
   
   
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  v.karageorgos@ucl.ac.uk
vasileios@onmousebeyond.com
 
Move/ Collide/ Fractalize/ Communicate/ Evolve
   
   
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  ucftdok@ucl.ac.uk
 
An actual building always shows the same colours and forms. Those cold and stiff figures never care who you are and how you behave. My project is about a virtual city composed of particles like musical notes which interact dynamically with users' movements changing its form infitely.
   
   
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  m.manoura@ucl.ac.uk
 
   
   
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  karen.martin@ucl.ac.uk
karen@prusikloop.org
 
Site-specific C++ digital environment with motion sensor

In a windowless basement room, technology combines the digital and the real to bring an awareness of space and time... On the screen, the environment is inhabited by representations of movement in the real world while the time can be read in the colour of the lines...
   
   
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  f.olmos@ucl.ac.uk
f_olmosreveron@hotmail.com
 
Sounds are powerful resources to enhance human interaction, navigation and presence in VEs. My Research has the aim to explore the use of sounds for navigation as a medium to improve way finding and localization of visual information within VEs.
   
   
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  o.esan@ucl.ac.uk
 
The city's life flows calmly like the motion of the celestial bodies ..... Metaphorical depiction of the synchronisation, rythm and evolution between component parts of the city system. An experimentation with 3D graphics programming in C++.
   
   
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  w.park@ucl.ac.uk
 
After having read the pattern of the dictator's precious carpet for several years, the most skilled architects began to build his golden city in the other world. Using thier own momories, the phantoms work in different levels and take different roles to build the city.
keywords  
  Autonomous Agent/ Fractal/ Cellular Automation/ Generative Modeling
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  s.plainiotis@ucl.ac.uk
plainstyle@btopenworld.com
 
Quaternion Julia fractals are based on the same principles as traditional 2D Julia sets except that they uses 4 dimensional complex (quaternion) numbers. This software uses the power of C++ and OpenGL Performer Libraries to achieve a fast, robust, three-dimensional Quaternion Julia fractals explorer.
keywords  
  Quaternion Julia Fractals, Iterations, Raytracing.
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  yiufaipoon@hotmail.com
 
An visible system is controlled by an invisible system.
   
   
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  b.smawfield@ucl.ac.uk
Bensmawfield@yahoo.co.uk
 
3DSnake is a virtual environment that reflects the nature of cities. In a city, overall physical structure is simply the result of social and ecomic forces occuring within it. In 3DSnake structure is a byproduct of gameplay. As this structure grows it alters what is possible within the environment, constricting and influencing options for future process and growth.
   
   
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  j.talisman@ucl.ac.uk
talisman_j@yahoo.com
 
A system that generate a virtual environment based on the structure of a given text. The user exploration of the environment reconstruct the text from the environment.
keywords  
  Generative systems->Data Visualisation
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  ucftjwe@ucl.ac.uk
jonathan@spymac.com
 
"…you awake in a field of electric blue, tweeters and woofers can be heard overhead. Moving through the grass, the blades absorb a little of your energy changing their colour forever. As you approach one of the Guardians, the sounds of the world are drowned out by a low ominous hum…"
   
   
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  yao-tse.tsai@ucl.ac.uk
 
This is a city which does not need its own name because it is just around our environment.

Or it is an invisible city but it is actually alive in our memory. With the basis of the city, there is an open net weaved by space, time and events, exchanging memory, identity and life.
   
   
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