Each time a tourist clicks on his camera to capture a real monument, he adds a piece to its virtual equivalent that gradually grows. Agents [:tourists] wander aimlessly on the virtual grid. When they arrive at a blue dot [:area of attraction] it is assumed that they click on their cameras, therefore the virtual monument grows by a piece. As soon as a significant part of two monuments is built, they are then linked by series of screens that display videos and form the ‘city’ network. |

The concept was inspired by reflections about how a city generates and is generated from its environment and its users, focusing on the relation between real space and structures and the way they are perceived. Observations at Bath’s most popular areas of attraction outline a typical tourist behaviour: visitors enter the wider area of attraction, spot the monument, rush to capture it with their cameras and leave. Thus, they can only perceive structures and urban space in an abstract and distorted way. In parallel to the existing real city multiple virtual cities are created in the users’ perception, maintaining only fundamental characteristics such as the existence of certain places-landmarks and the connection between them in an integrated entity. The program, developed in Processing, attempts to interpret the notion of a city mainly consisted of landmarks. The generated 3d model forms a proposal of one such virtual environment existing in parallel to the real city. |
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