- Wolfram 1D CA
- Glider 2D CA
- Particle spring
- Particle spring chain
- Particle spring system
- Recursive tree
- Proto L-system
- Scene graph
- Camera and agent
- Simple swarming
- Reynolds' boids
- Bezier curve
- NURBS surface
- de Casteljau Bezier curve
- Artifical neural network
- Genetic algorithm
- Diffusion-limited aggregation
- BZ reaction
A Flock of Reynolds' Boids
An implementation of Reynolds' boids algorithm, demonstrating flocking with rules for separation, cohesion and alignment.
