Diogo Terroso
www.d-srupt.com
studio[at]d-srupt[dot]com
Diogo Terroso is a designer, transmedia artist and writer.
His work with digital media involves a range of interrelated interests including science, technology, art and design.
Most recently, he has focused on overlapping subjects such Generative Design, Mixed Reality and Pervasive Computing.
Hybrid Interfaces
Combining digital and analogue models.


4D Web Log
A dynamic datascape informed by the usage log of my personal website. The usage log is essentially a collection of data from the users who visit the website, it shows numerous information, like the time of visit or the number of hits a page has received.
This data is analysed and parsed to the VRML world, according to a set of rules and parameters. Consequently a network of splines and NURB surfaces is produced, representing forces and tensions between data. A different environment is generated each day since this information changes daily.
The environment does not merely address a method of visualizing collected data, the results are not taken to be a "representation of something", but a thing itself.
Although part of the objective is to embody inherent or non-inherent relations in the structure of data, the aim is not to create a static structure in which to place or display content, but rather the creation of a model that is defined not just by form, but also by behaviour and time.
A user does not just gather and visualize information, he is integrated in the flow of data, and his behaviour has an impact on the geometry and appearance of the environment. This component of interaction acts upon the environment making it a responsive space.


Decaying Software
The project explores the idea of a changing environment by two different dimensions. First, the phylogenical dimension, it takes into consideration the process in which a building perishes and disappears through time. Second, the ontogenical dimension, it examines the physical process that occurs in the site during demolition.
The concept was to create an application that encompasses the physical process of deconstruction and annihilation, represented through the metaphor of decaying software.
The project incorporates a wireless network that surrounds the area. Each user can connect to the system using their personal mobile phone (equipped with Bluetooth technology) and by logging into the network they can interact with the piece. The generated software is projected into the air above the building site. The dust surrounding the site during demolition provides the reflection necessary to display the visuals (as an alternative, the visuals are projected into the building façade).
The software produces groups of elements, resembling microscopic particles displaying properties of emergent self-organisation. By using their mobile interface, users can start by adding a seed (element) or number of seeds to the existing population, they can also affect different parameters of the visual configuration, like growth and decline, or colour and position. This population is in constant change and it is performing actions based on the cell's surroundings. The model gradually reorganises itself in patterns that resembles biological systems of life. Through time, the population is slowly decaying and dying.


2004/2005 Students
Andreas Tzinis
Dimitrios Nomikos
Diogo Terroso
Eleni Moschovakou
Matt Wade
Panayiotis Papadimatos
Philip Wogart
Stanley Nwokoro
Group Projects
Project 1
Project 2
Project 3
Project 4